Bug fixes! (build 299)
List of bug fixes and changes:
- Fixed bug/exploit that made the "Energy Beam Pierce" weapon annihilate any enemy instantly. Now the weapon only deals damage per action / turn.
- Fixed a bug that allowed the player to take toxic damage on the last turn of the jump. I also made adjustments that correct the hull value to "0" if at the beginning or end of the jump it is less than zero.
- Some improvements in the rendering and alignment of the text present on the death screen.
- The game tutorial is no longer mandatory for new players, only recommended using a message.
Special thanks to the player @Fernando47 who reported the bugs!
Thank you!
I would also like to thank everyone who plays and recommends the game.
NEXT JUMP was my first game released and makes me really happy to see people having so much fun with it.
Have a safe JUMP, Bastards! :)
Files
Get NEXT JUMP: Shmup Tactics
NEXT JUMP: Shmup Tactics
NEXT JUMP is a turn-based, tactics Shoot 'em up for people who are bad at SHMUPs, but love them.
Status | Released |
Author | Post Mortem Pixels |
Genre | Strategy |
Tags | 2D, Perma Death, Roguelike, Shoot 'Em Up, Space, Tactical, Top down shooter, Turn-based, Turn-Based Combat, Turn-based Strategy |
Languages | English |
More posts
- New update (build 298)!May 31, 2019
- Achievements and Game announcement!Oct 18, 2018
- Update bug fixes [276 mac]Apr 28, 2018
- Update bug fixes [276]Apr 27, 2018
- Update, bug fixes [build 275]Nov 21, 2017
- Bug fixes [build 273]:Oct 04, 2017
- NEXT JUMP: Red Legionnaires is now available for free!Sep 22, 2017
- Announcing "NEXT JUMP: Red Legionaries" and Update Details!Aug 18, 2017
- New update: Build 243Jul 27, 2017
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